WATER
5Warchief of Atlantis
Archetype:
Atlantis, City of the Sea Dragon
ATK:
2100
DEF:
1400
View:
559
This card's name becomes "Umi" while on the field. You can only use each of the following effects of "Warchief of Atlantis" once per turn. You can discard this card; add 1 Spell/Trap that mentions "Atlantis, City of the Sea Dragon" from your Deck to your hand. If you control "Umi" and this card is in your GY: You can Special Summon this card.
General of Atlantis — Power Evaluation
Final Score: 48 ± 8 · Confidence: Medium
- Intrinsic: 50.2 · Deck: 47.1 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Recovery/Recursion
Why it scores here
General of Atlantis scores as an archetype-locked searcher with a conditional graveyard revival, not as a high-impact engine piece. Its discard effect converts the card into one Atlantis Spell/Trap from the Deck, a card-neutral exchange with real access value, and the Special Summon from the graveyard adds a second route. The 2100 ATK and Level 5 body earn no points by themselves, and the score is held down by the absence of combo evidence, the two-deck sample, and zero interaction.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | The discard effect fetches an Atlantis Spell/Trap from the Deck and the graveyard revival adds a second route, but the search is archetype-locked and no starter or searched stats were supplied (verified text, observed 2 decks). |
| Combo & Conversion | 40 | The text gives a search and a revival, with no combo boards to confirm what the card builds into from a realistic start (inferred from text; no combos supplied). |
| Resource Economy | 45 | Discarding itself for a search is a one-for-one exchange with no net advantage; the graveyard revival adds a body but no card gain (verified text). |
| Effect & Interaction | 5 | Neither effect negates, removes or disrupts an opponent card, so the score here is near zero (verified text). |
| Material Utility | 40 | A Level 5 Water Sea Serpent is a usable material body that stays a body when its effects are negated, though its Umi name change limits its utility as a name (verified card data, inferred). |
| Resilience & Flexibility | 60 | It works from hand and from the graveyard, so it has two zones and survives across turns, but both effects are once per turn each (verified text). |
| Deck-Building Efficiency | 75 | Two copies were run with no garnet or lock restriction, and the card costs only a slot in an archetype deck (observed 2 copies per deck). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 50.2, Deck ≈ 47.1, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts the card in hand into an Atlantis Spell/Trap from the Deck, which gives live access to the archetype's backrow
- Graveyard Special Summon adds a second, conditional route after the card has been used
- Two zones and two once-per-turn effects give some redundancy
- Cheap to run, with no garnet or lock restriction, and copies stack cleanly
Weaknesses
- Archetype-locked search with a low ceiling outside Atlantis decks
- No combo, starter or payoff evidence, so the conversion score is inferred from text
- The discard search is card-neutral and the revival needs a second Umi-named copy, so resource gain is limited
- Zero opponent interaction
Best use
Searcher for Atlantis Spell/Trap backrow, with a graveyard revival as a secondary route. Decks: Atlantean, Mermail. Suggested copies: 2.
Evidence & gaps
- Verified: Discard effect adds one Spell/Trap mentioning Atlantis, City of the Sea Dragon from the Deck to hand, once per turn; Graveyard effect Special Summons this card if you control Umi, once per turn; Name becomes Umi while in the Monster Zone; Level 5 WATER Sea Serpent Effect Monster, ATK 2100 / DEF 1400, legal in TCG and OCG
- Observed: Appears in 2 recent decks, both at 2 copies, in Mermail and Atlantean (50% each), gameplay type 6; Top partners are co-deck counts of 2 out of 2 decks, which is too small to confirm synergy
- Inferred: The discard cost is taken from hand, the usual location for this effect, though the description does not state it; The graveyard revival needs another copy or effect that makes Umi on the field, so it is conditional rather than automatic; The card's main value is as a searcher, with revival as a secondary route
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only Description does not state the zone for the discard cost; treated as a hand discard by inference Only 2 recent decks — deck synergy and archetype breadth are low-confidence






